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Photoshop plugin normal maps

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NVIDIA Plug-in for Adobe Photoshop (64-bit) (.NVIDIA Plug-in for Adobe Photoshop (32-bit) (.1800).Bug fix in production, highest quality selection.įor Adobe Photoshop 5.0, 6.0, 7.0, CS, CS2, CS3, CS4, CS5 & CS6.Bug fix in loading cubemap when alpha map is black on the 6th face.Bug fix in loading of cubemap with mipmaps.Bug fix for exporting DXT1 that creates alpha channels and DXT1A that does not create alpha channel.Bug fix for mipster script that add unnecessary pixel.Bug fix for using DDS plugin in Corel PaintShopPro.DXT5 export now supports volume textures.DDS export now supports manually added alpha channels.

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DDS export now supports PSDs with transparent layers, but without alpha channel.Added Adobe Photoshop CS6 and 5.1 support.Fix load issue for single channel images to obtain proper gamma values.Added support for Adobe Photoshop CS4 and Adobe Photoshop CS5.Added support for 64-bit Adobe Photoshop.Now that you know how to create normal maps in Photoshop, you can use them to add high-resolution details to your 3D models. In the Paint Texture dialog box, select the texture map you created and click on the low-resolution model. They released it on 03 Jan, 2011 shame i'm reporting it so late. To do this, go to the 3D menu and select Paint Texture. I was just fooling around on Nvidia Forums when i saw that DDS plugin is also available for 64-Bit version now, lol after a very long time Nvidia has finally released it.

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